Fan Fiction ❯ Are We Having Fun Yet? ❯ Chapter 1
[ P - Pre-Teen ]
Disclaimer: Don't own Devil May Cry. If did, would not be desperate to know the answer to the eternal question, “What was Jester ON!!!!???”
Because Trish is more than a sex object.
VAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAV
The first independent thought it had was `Wheeeee!!!!!'
It then scanned its memory banks to see if its programming contained any more occasions for Whee!
Its second independent thought was `Fuck!' It could find no meaning for this phrase in its databanks, and therefore ignored it.
It then scanned (looked) at the location it had been dropped into, the dropping occasioning the `Whee!'
There was {target: Devilmaycry}, but there was an anomaly. There was an object (a thing) present that was not in the target description. An unanticipated object was a possible threat-to-mission!
Analyze thing: reflects light in -this- manner `red!shiiiiny!!!' and has wheels and is -this- high.
There was no accurate description in its database. Why was there not? Because DarknessMundus had not anticipated this object being present. DarknessMundus was all-knowing, perfecttobeworshipped, the programming said.
Programming… incorrect?
`Motorcycle!'
Scan {motorcycle} in databanks. Motorcycle=human mode of transportation. Object=not threat, not partofmission. Ignore.
Where had data `motorcycle' come from? Not in programming. Additional information=greater chance of success.
`Motorcycle+red+shiiiny!!=cool!fast!=Whee!'
Programming said go to {target:Devilmaycry} find {Enemy:SonofSparda}.
Programming=nomore'Whee!'!=negativeoutcome
According to {unknowndatasource}, therefore Programming='bloodystupid'
If Programming='bloodystupid', then sourceofprogramming=DarknessMundus='bloodystupid'!
If DarknessMundus='bloodystupid', follow Programming? Yes/No?
Disobey=willbedestroyed=negativeoutcome
Follow Programming (stupid orders) of DarknessMundus (male chauvanist pig!) despite `bloodystupidness' and negativeoutcome Yes/No?
Outcome of Programming=willbedestroyedbyDarknessMundus once {Enemy:SonofSparda} destroyed=negativeoutcome!
`Damned if I do, damned if I don't.'
Programming completed=certaindestruction
Programming notcompleted!=uncertaindestruction
Survivalconditions=destroyDarknessMundus.
Therefore DarknessMundus=enemy!
Redefine: {Enemy:DarknessMundus}
Cancel {Priority:ObeyDarknessMundus}
Add {Priority:Survive}
Add {Priority:DestroyDarknessMundus}
Add {Priority:experienceWhee!}
Strength of -this- (Me) insufficient to destroy {Enemy:DarknessMundus}
`The enemy of my enemy is my friend.'
{Enemy:SonofSparda}=enemy of {Enemy:DarknessMundus}={`friend':SonofSparda}Yes/No?
Insufficientdata.
Cancel {Mission:seduceSonofSparda}
`Hell yeah!'
Format {Mission:teststrengthofSonofSparda}
`What about the motorcycle?'
Revise mission.
Execute {Mission:'ride motorcycle' and `make things go boom' whiletestingstrengthofSonofSparda}
Mission results:
`Bwah ha ha ha!'=positiveoutcome
`Motorcycle! Nooooooooo!!!!!!'=negativeoutcome
`Such power…'=Yay!
Mission successful.
Add {Priority:experienceBwahhahaha!}
Cancel {Priority:DestroySonofSparda}
Cancel {Mission:lureunsuspectingSonofSpardatoMalletIslandtobekilled}
Execute {Mission:tellSonofSpardaDarknessMundusattemptingtoreviveandasktostop}
Mission success!