DJ Rodriguez & Saiyan Moon Goddess’s Unique Yugioh Cards
1.) Maiden of Divinity
a. Fusion: Mystical Elf + Lady of Faith + White Magician Pikeru
b. Attribute: Light
c. Type: Fairy
d. Level: 10
e. ATK 2000/DEF 4000
Description: This can only be Fusion-Summoned by the Fusion-Material monsters. The owner of this card receives 500 LP during their Standby Phase. In addition, for each and every Light-attribute monster on the field and in the Graveyard of both players, this card gains an additional 300 points to ATK and DEF. Once per turn during Standby Phase, the controller of this card can tribute a monster from their side of the field to take control of one of the opponent’s monsters until the End Phase.
The Duel Monster is about 5”11, dark tan skin and two large pearl wings out of back. Raven-black hair, violet eyes, and a divine aura around her. Carrying a golden staff, tip shaped in a form of a heart with angel wings on sides. Bust size is D-cup. Clothes she is wearing is that of archangel design, but more of defense then offense.
2.) Mega Gogiga
a. Ritual Monster
b. Attribute: Water
c. Type: Dragon
d. Level: 10
e. ATK 3250/DEF 3100
Description: This can’t be Special Summoned or Set. This can only be Ritual Summoned by tributing 1 Gogiga Gagagio along with the Ritual Spell card, Meeting with Yugi Motou. If the opponent has only Water or Light-attribute monsters on field, this card can attack Life Points directly. At the cost of 1000 LP, you can negate the activation of a Spell or Trap card and destroy it. Once per turn during Standby Phase, offer one monster card on controller’s side of the field to increase ATK and DEF by the tributed monster’s original ATK and DEF until the End Phase.
This Duel Monster is about 7’4, having body of male humanoid dragon. Scales in royal blue, along with blue wings and tail, brandishing double-edged sword with shield that has crest/insignia of Millennium Puzzle in gold etching. Having armor that is in honor of guardian-type dragons. Intense loyalty to Yugi Motou due to him helping in him in his former state, regaining heart and sense of justice.
3.) Violet-Eyes Platinum Dragon
a. Fusion: Blue-Eyes White Dragon + Red-Eyes Black Dragon
b. Attribute: Light
c. Type: Dragon
d. Level: 12
e. ATK 3800/DEF 3500
Description: This can only be Fusion-Summoned by the Fusion-Material monsters. This monster can be treated as both Light and Dark-attributes. For each and every Dragon-type monster on the field or in the Graveyard of both players, this card gains an additional 500 ATK/DEF boost. Pay 1000 LP to destroy two cards in the Spell/Trap Zone. Once per turn during Standby Phase, the controller of this card can offer one monster from their side of the field as a tribute to remove from play up to four cards from opponent’s Graveyard.
This Duel Monster is about 15’3, entire body covered in platinum-colored scales. Eyes pure violet, body structure more in shape with Blue-Eyes White Dragon but head resembling more of Red-Eyes Black Dragon. Razor sharp teeth, claws, long tail, and also firing pristine, cosmic beam from mouth.
4.) Dragon of Chaotic Magic
a. Fusion: Skilled White Magician + Skilled Dark Magician + Luster Dragon
b. Attribute: Dark
c. Type: Dragon/Spellcaster
d. Level 10
e. ATK 3500/DEF 3200
Description: This can only be Fusion-Summoned by the Fusion-Material monsters. This card can be treated as both Light, Dark and Wind-attribute. For every Spell or Trap card that is activated on either player’s turn, put 1 Spell counter on this card. For each Spell Counter on the card, increase ATK and DEF by 300 points. Tribute this card with 10 Spell Counters on it to Special Summon 1 Dark Paladin from either hand, Deck, or Graveyard regardless of requirements of the card.
This Duel Monster has the body of a humanoid dragon of sapphire-colored scales, wearing coat similar to that of the Nobodies from Organization 13. In both claws he wields two scepters; one pure black, the other pure white. About 7’2, lithe and lean frame, and having celestial aura about him.
5.) Amazoness Queen
a. Ritual Monster
b. Attribute: Earth
c. Type: Warrior
d. Level: 11
e. ATK 3100/DEF 2900
Description: This can only be Ritual Summoned with the Ritual Spell card Amazoness Final Call, a tribute of monsters whose total levels equal to 11 or higher from either the field or your hand. For each and every card that has the name “Amazoness” or “Amazon Archer” on the field or in the Graveyard, increase ATK and DEF by 300 points. In addition, put 1 Spell Counter on this card during each Standby Phase. Remove 5 Spell Counters from this card to remove from play all cards on opponent’s side of field. If effect is activated, this monster cannot attack until next Battle Phase.
This Duel Monster is about 6’7, strong lithe built with F-cup size. Wearing jungle clothes of leopard skin, wielding curved sword in the shape of dragon fang, dark tan skin, silver hair, and silver eyes. In her left hand is the sword; on the other hand is a long metal chain with dragon claw on end. On her head is a crown made of ivory, taken from previous victims of the hunt.
6.) Goddess of Sacred Heart
a. Fusion: The Unhappy Girl + Dark Magician Girl + Maiden of the Moonlight + Element Valkyrie
b. Attribute: Light
c. Type: Fairy/Spellcaster
d. Level: 15
e. ATK 3900/DEF 4500
Description: This can only be Fusion-Summoned by the Fusion-Material monsters. This card is unaffected by Trap or Spell cards. For each and every Light and/or Dark-attribute monster on both sides of the field, this card gains an extra 200 points in both ATK and DEF. Once per turn during Standby Phase, the controller of this card can sacrifice half of their Life Points to wipe out all cards on opponents side of the field. If effect is activated, the player cannot attack until the next Battle Phase.
This Duel Monster is cloaked in golden dress from ancient times, like from Egyptian mythology. About 5’8, having red hair, red eyes, light tan skin, and an E-cup bust. In her right hand is a set of scales, similar to the Millennium Scales. The other hand holds a sword that can be switched to form a blade of any element such as fire, water, lighting, etc. Four wings behind her are set to also hold and display the elements.
7.) Goddess of Ocean
a. Ritual Monster
b. Attribute: Water
c. Type: Aqua/Fish
d. Level: 15
e. ATK 3000/DEF 2900
Description: This monster cannot be Special Summoned or Set. It can only be Ritual Summoned with the Ritual Spell card, Mermaid’s Final Prayer. A tribute of monsters from field or hand whose total is 15 or more is required. If Umiiruka or A Legendary Ocean is on the field, increase this card’s ATK and DEF by an additional 300 points. For every monster it destroys in battle, it gains half of the monster’s original ATK and DEF points to add to its own. This card can by tributed to Special Summon up to five Level-4 Aqua and/or Fish-type monsters from Graveyard or hand.
This Duel Monster is a mermaid, but one dressed for battle in Atlantian wear. She is about 7’2, from fin to human head, having deep royal blue hair; skin is pale colored, golden eyes, and a Double D-bust cup. In her right hand is a golden trident, the other hand holding a shield covered in venomous tropical sea cone shells.
8.) Goddess of Warriors
a. Fusion: Amazoness Chain Master + Penumbral Soldier Lady + Lady Ninja Yae + D.D. Warrior Lady
b. Attribute: Earth
c. Type: Warrior
d. Level: 15
e. ATK 3700/DEF 3200
Description: This can only be Fusion-Summoned by the Fusion-Material monsters. For each and every Warrior-type monster on the field or Graveyard, increase the ATK and DEF by 300 points. This card is unaffected by Spell cards, and the controller of this card can pay 1000 LP to negate and destroy one Trap card on the field. Once per turn during Standby Phase, the controller of this card can sacrifice half of their Life Points to attack the opponent directly. If effect is used, the controller cannot attack until the next Battle Phase and the direct attack by this card takes off only 1500 LP.
This Duel Monster is clothed in the Amazonian garb, but weapons consist of that of medieval knights. Having chestnut-brown hair, standing at 7’1, lithe but radiating power, dark tan skin bordering on ebony, eyes of light cold blue, and a Double C-bust cup. In her right hand is a large halberd, the other hand holding a shield with the Millennium Necklace insignia on it.
9.) Goddess of Darkness
a. Ritual Monster
b. Attribute: Dark
c. Type: Spellcaster/Fiend
d. Level 15
e. ATK 3500/DEF 3000
Description: This cannot be Special Summoned or Set. This can only be Ritual Summoned by the Ritual Spell card, Void of Beauty. A tribute of monsters from hand or field whose total is 15 or higher is required. For each and every Fiend and/or Spellcaster-type monster on the field or in the Graveyard, this card gains an additional 300 ATK and DEF point boost. This card is not affected by Trap cards, and the controller of this card can pay 1000 LP to negate 1 Spell card and destroy it. Once per turn on the Standby Phase, the controller of this card can sacrifice half of the ATK and DEF of this monster to destroy all cards on the opponent’s side of the field.
This Duel Monster is similar to the Dark Magician Girl, but on an celestial scale. With sandy-brown hair, 6’3, pale skin, blue eyes, and having a Double D-cup bust. Wearing garbs of powerful ancient magicians of days long past. In left hand is a staff with a black orb on tip; in other hand is a thick book that has many lost and forgotten ancient spells written in it.
10.) & nbsp; Goddesses Judgment
a. Trap Card
Description: This Trap card can only be activated when Goddess of Darkness, Goddess of Warriors, Goddess of Ocean, and Goddess of Sacred Heart are on the field. Tribute all of the named monsters to activate one of the following effects: 1.) To destroy all cards on opponents side of the field and inflict 5000 LP of Direct Damage. 2.) To bring back up to eight cards of the controller’s choice from the Graveyard into hand and raise LP by 5000.
This Trap card has the showing of all of the goddesses meeting, a background of a white and black swirling vortex behind them. Goddess of Sacred Heart and Goddess of Ocean face off on the right towards Goddess of Darkness and Goddess of Warriors on the left.
11.)   ; Insect Empress
a. Fusion: Insect Princess + Prickle Fairy + Insect Knight
b. Attribute: Earth
c. Type: Plant/Insect
d. Level 11
e. ATK 3000/DEF 2800
Description: This can only be Fusion-Summoned by the Fusion-Material monsters. If only Plant and Insect-type monsters are on your opponents side of the field, this card can attack Life Points directly. This card gains 300 ATK and DEF points for every Plant and Insect-type monsters in either player’s Graveyard. Pay 1000 LP to destroy up to two cards in the Spell/Trap Zone. Tribute this card to Special Summon from either Graveyard, hand, or Deck four Level-4 Insect and/or Plant-type monsters.
This Duel Monster is similar to Insect Princess, but different. She has dark green hair, butterfly wings, standing at 6’2, dark green skin, solid blue eyes, and a Double D-cup bust. She is wearing a dominatrix outfit; in her left hand is a long, curved blade while her right hand is a thorny whip. On her head is a crown made of solid green jade, similar to those used by princesses from Asia.
12.)   ; Machine Queen
a. Ritual Monster
b. Attribute: Dark
c. Type: Machine
d. Level 10
e. ATK 3100/DEF 3500
Description: This monster cannot be Special Summoned or Set. It can only be Ritual Summoned by the Ritual Spell card, Machine Female Automation. A tribute of monsters from either hand andor on the field whose total level is 10 or higher is required. For each and every Machine-type monster on the field or in hand, this card gains an extra 300 ATK and DEF boost. Once per turn during Standby Phase, this card can attack all monsters on the field. If effect is used, this card cannot attack opponent directly if the opponent had any monsters on the field, and has to wait until next Battle Phase to attack.
This Duel Monster is designed to look like Aelita-One from Transformers: the Animated Series. It has dark yellow metallic body, blue eyes, lithe built, about 14’9, and Double C-cup bust. In her right hand is a scepter made of pure titanium, and in her left hand is a blaster cannon the size of a big rig. She wears a crown that is similar to those worn by Western European royalty.
13.) &n bsp;   ; Harpie Empress
a. Fusion: Harpie Lady 1 + Harpie Lady 2 + Harpie Lady 3 + Harpie Girl
b. Attribute: Wind
c. Type: Winged Beast
d. Level: 12
e. ATK 3400/DEF 3000
Description: This can only be Fusion-Summoned by the Fusion-Material monsters. This card gains an extra 300 ATK and DEF points for each and every Winged-Beast monster on the field or in hand. This card is unaffected by Spell and Trap cards, and the controller of this card can pay 1000 LP to negate the effect of a Flip-Effect monster and destroy it. Once per turn during Standby Phase, the controller of this card can Special Summon 1 Level-4 monster card that has the name “Harpie” in it from hand or Deck. If effect is used, this card cannot attack until the next Battle Phase.
This Duel Monster is similar to that of Cyber Harpie. She has dark purple hair, about 5’10, dark pink skin, royal blue feathers, and a Double E-cup bust. Dressed in royal fashion like a queen from Aztec mythology. In her left hand is the Rose Whip, in her right hand is ball of compressed wind similar to the Rasengan. On her head is a crown made of pure silver, with oriential and colorful feathers on tips.
14.)   ; Seduction of Queens
a. Spell Card/Quick Play
Description: This can only be activated if there is a monster with the name “Empress” or “Queen” on the field. Until the End Phase, the controller of this card can take control of one of the opponents monsters. The monster sacrifices half of their original ATK and DEF points to give to one of the controller’s monsters which has the name “Queen” or “Empress” in it. The monster can then attack the opponent’s Life Points directly, and when returned, it does not regain the ATK and DEF points it gave to the monster.
The Spell cards has the insigna of Harpie Empress, Machine Queen, and Insect Empresson it. The monsters are facing to the holder of the card, giving off seductive poses and suggestions.The background is a dark purple sparkle with a golden throne in the background.
15.)   ; &n bsp; Millenium Items- Come Togther!
a. Trap Card
Description: This Trap card can only be activated during your opponents turn. During the Battle Phase, double the ATK and DEF of all monsters on your side of the field. The opponent must then continue to attack with any and all monsters they have on their side of the field, any Defense-Position monster switching to Attack-Position and effects of Flip-Effect monsters not activated. At the End Phase, all monsters on the controller’s side of the field are destroyed and removed from play instead of going to the Graveyard. For each monster that is destroyed by this cards effect, inflict 200 points of Direct Damage to the controller of this card.
The Trap card has a sparkling light gold background, and in the picture are the Millenium Items: the Necklace, Ring, Scales, Rod, Shield, Eye, and Key in a circle with the Puzzle in the middle of them.
16.)   ; Goddess Surprise
a. Trap Card
Description: This card can only be activated when a monster with the name “Goddess” on it is on the field. When activated, equip this card to the monster with the name “Goddess” in it. The monster is unaffected by the opponents Flip-Effect or Continuous-Effect monsters, and increases the controller’s Life Points by 400 during each Standby Phase. When this card is removed from the field, so is the monster.
The Trap card has the picture of Goddess of Sacred Heart holding a gift-wrapped box, the female Duel Monster smiling as she hands it over. The box itself is sparkling gold with a blue ribbon on top.
17.) Ruler of Elements
a. Spell card/Quick Play
Description: This can only be equipped to monsters that have the name “Empress”, “Queen”, or “Princess” in it. The monster equipped with this card can change its Attribute, once per turn during Standby Phase. It also increases the monster’s ATK and DEF by 500 points. When this card is removed from the field, remove the monster as well.
The Spell card shows Insect Empress holding a scepter with a multi-colored ball on the tip. In the background behind her is a sparkling array of elements arranged in a hexagon. In each slot of the hexagon are the elements; fire, wind, earth, water, light, and darkness.
18.) & nbsp; &nbs p; Servants of Royalty and Divinity
a. Trap Card
Description: This can only be activated when a monster card with the name “Queen”, “Empress”, “Princess”, or “Goddess” is on the controller’s side of the field. When activated, five Loyal Servant tokens (Fairy-type/Light/Level 1 star/ATK 300/DEF 200) are put on the field in either Attack or Defense-position. The controller cannot summon any other monsters when the tokens are in play. The tokens can attack the opponents Life Points directly, and when destroyed they inflict 200 Direct Damage as well.
The Trap card displays a sparkling view of male and female servants dressed in robes similar to those of Shaolin monks, all white and having the Eye of Ra etched on the front of the robes. The background behind them is one of an ancient temple.
19.) &nb sp; Sacrifice of Life
a. Spell Card
Description: The controller of this card can tribute up to five monsters on their side of the field. Increase Life Points by number equal to half of the combined ATK or DEF of the tributed monsters.
This Spell card features some willing sacrifices from the servants who serve the goddesses or the royalty, similar to the Loyal Servant tokens. All are in a semi-circle, arms raised to the heavens as in praise to their deity or their royal highnesses.
20.)   ; &n bsp; Empire Rule
a. Trap Card
Description: This card can only be activated if a monster with the name of “Queen”, “Empress”, or “Princess” is in it. Also, it can only be activated during Standby Phase. For every monster that is on the opponents side of the field, inflict 200 points of Direct Damage. For every card in the Spell/Trap Zone area, inflict 300 points of Direct Damage. After activation and turn, destroy 1 of the monsters that has the name “Queen”, “Empress”, or “Princess” on your side of the field.
This Trap card features Harpie Empress standing on a cliff that oversees her domain. Before her on the ground stands her loyal followers, and far in the background come her domain’s enemies. The scene depicts what is happening at sunrise, the sun rising behind the enemy. The entire card is sparkling.
21.) &nb sp; Meeting with Yugi Motou
a. Ritual card
Description: This is used to Ritual Summon Mega Gogiga. Tribute 1 Gogiga Gagagio that is controlled on the user’s side of the field.
This Ritual Spell card has the character Yugi Motou facing the monster Gogiga Gagagio in a golden spehere. The entire carding sparkling, the orb golden while a background of cosmic blackness is everywhere. Yugi Motou is reaching for the monster, as if trying to touch it.
22.) & nbsp; Void of Beauty
a. Ritual card
Description: This Spell card is used to Ritual Summon Goddess of Darkness. A tribute of monsters from either hand and/or on the field whose total is 15 or higher is required.
This Spell card features a large black, swirling vortex. It is sparkling, and in the void is a purple-pink outline of the goddess herself. The void is located on the grounds of an ancient temple ruin, similar to those sighted in China.
23.) &nbs p; Amazoness Final Call
a. Ritual card
Description: This Spell card is used to Ritual Summon Amazoness Queen. A tribute of monsters from either hand and/or field whose level total is 11 or higher is required.
This Spell card features the one Amazon Paladin blowing on a trumpet made from dragon horn, and the other Amazon warriors are bowing as walking from the jungle is the shadow outline of the queen herself.
24.) &n bsp;   ; Mermaid’s Final Prayer
a. Ritual card
Description: This Ritual card is used to Ritual Summon Goddess of Ocean. A tribute of monsters from either hand and/or field whose total level is 15 or higher is required.
This Spell card features a beautiful, redheaded mermaid queen who is praying to a statue of the goddess in a city underwater, similar to Atlantis. The statue of the goddess is cracking, revealing streams of golden light. The entire card is sparkling.
25.) &nb sp; Machine Female Automation
a. Ritual card
Description: This is Ritual card is used to Ritual Summon Machine Queen. A tribute of monsters from either hand and/or on the field whose total is 10 or higher is required.
This Spell card features a machine factory where many female workers in protective gear are working on the face-up, lying on back Machine Queen. Two female designers are up above, looking over the plans for their ultimate creations. The card is sparkling.
(Well, these are my creations that I formed on the top of my head. And having the official Card Catalog helped as well. What do you all think? I think these will be good cards for Yugi and his allies during his little stay in the Naruto world. What do you think?
SMG: They are something, if a bit overpowered. But considering what Yugi and Naruto are going to go up against soon, they’ll need all the firepower they can get.)