Role Playing Fan Fiction ❯ ADOPTED DAUGHTER OF THE UNCONQUERED SUN ❯ prelude ( Prologue )

[ Y - Young Adult: Not suitable for readers under 16 ]

ADOPTED DAUGHTER OF THE UNCONQUERED SUN
 
Disclaimer: I own nothing except Yuki Samada.
 
Note: This is the story of a Japanese schoolgirl drawn in the world of Exalted. I have been inspired by numerous fan fictions (one about Ranma) and the superb manga of Red River (unfortunately non available in France).
 
 
PRELUDE
 
 
She should have known. It always happened in the anime. Why she couldn't have shut her mouth? Fate does not like being poked, especially by a fifteen years old girl.
 
It had begun by the typical and extremely boring excursion of her class to the Tokyo tower. It was the most cliché outing of her life. What would she did not give away to be bored now?
 
Of course, the others schools had the same idea and so the observation deck was literally crowded by a vast majority of teenage girls who were making enough noise to attract or repel Godzilla. Yes, being devoured by Godzilla sound a good option.
 
And then, then she had the brilliant idea to copy one of her preferred anime. Correction, one of her hatred anime now: Magic Knight Rayearth. Oh yes she was very intelligent.
 
She located the exact centre of the observation deck and imagined herself hearing the voice of the Pillar of Cephiro. The Goosebumps should have warned her that something was not right, but no!
 
Not only, she felt deliciously happy at this moment, but she was also looking for a `little adventure'. There was times when one wished for a broken limb.
 
It was not the instant transition of one world to another but Death and Rebirth. The pain was the first and last memory of the passage. She was sure that the windows of the observation deck had been shattered by her scream.
 
She felt like an army of ants had slowly cut her in millions of pieces. Then, after the digestion, the army had taken her away as she endured agony upon agony.
 
Upon her arrival (she thought it was an arrival), she had been EXCRETED by the said army of metaphysical ants and reassembled like a puzzle. Unfortunately, no one was sure of the final appearance of the puzzle and she was not sure to have been properly `reconstructed'.
 
And, of course, the reassembling of her body had been a descent to hell. Wave and wave of very intense pain. The only bonus? She was sure that no one was in the vicinity after hearing her screams.
 
She was still sobbing when she managed enough brain power to discern her environment. She was lying in foetal position on dense and tall grass. It was dawn: That was the first clue that something was wrong. It had been the afternoon when she was at the Tokyo tower.
 
She was still clad in her seifuku (school uniform) and exterior shoes but that was the only things with her. She didn't even have her watch and she distinctly remembered checking the hour during the boring excursion. Well, it's was far from being boring now.
 
She slowly stood up on her feet. The brutal transition had left her dizzy. The setting held no recognition on her. It was a vast grassy plain with clumps of little hills. The only problem with this pastoral vision was the complete absence of any type of civilisation. Absolutely NOTHING!
 
She was not dreaming. The still lingering pain of her whole body was proof. So where was she and what happened to her?
 
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Notes: For those who want to know, the Ranma story is “Cestus Sol” by MadPanda. (Thank you for writing about this major RPG.)
 
Character sheet (2° edition):
 
Name: Yuki Samada. Concept: extra-dimensional exiled. Nature: caregiver. Motivation: First Go Back Home then Saving Creation. Caste: eclipse. Anima: sun corona. Hair: Black. Eyes: Hazel.
 
Strength: 2. Charisma: 4. Perception: 3.
Dexterity: 4. Manipulation: 3. Intelligence: 2.
Stamina: 3. Appearance: 4. Wits: 3.
 
Caste abilities: Bureaucratic: 1. Linguistics: 3. Ride: 2. Sail: 2. Socialize: 3.
 
Favourite abilities: Martial arts: 3. Medicine: 2. Presence: 2. Athletic: 2. Dodge: 3.
 
Others abilities: Melee: 1. Performance: 1. Resistance: 2. Survival: 1. Awareness: 1. Stealth: 1.
 
Backgrounds: Artefact: 3 (Hearthstone Bracers & Sun Dagger). Familiar: 3. Manse: 1 (Wood Manse with a Healing Stone).
 
Charms Bureaucracy: Frugal Merchant Method.
Charms Linguistics: Whirlwind Brush Method.
Charms Ride: Master Horseman Techniques (Master Horseman's Eye).
Charms Sail: Salty Dog Method.
Charms Socialize: Wise-Eyed Courtier Method.
Charms Celestial Martial Arts (Mantis Style): Leaping Mantis Technique. Iron-Arm Block.
Charms Resistance: Durability of Oak Meditation. Ox-Body Technique. Body Mending Meditation.
Charms Dodge: Shadow Over Water.
 
Merits:
Ambidextrous (1). Visual and Audio Eiditique Recall (2). Tactical Instincts (3). Jack of all Trades (4).
 
Flaws:
Unusual Appearance (-1). Nightmares (-3). Barbarian (-1). Secret (-2). Child (-3).
 
Virtues: Compassion: 3. Temperance: 3. Conviction: 2. Valour: 2.
Virtue flaw: compassionate martyrdom.
Intimacies: Her horse Arislan, Japan and her friends.
 
Essence: 2. Willpower: 7. Personal motes: 13. Peripheral motes: 31. Health Levels: 8.
 
Equipment: common clothes, knife, short sword, black warhorse Arislan, hearthstone bracers of Orichalcum (+2 dice damage to all attacks and +3 dice bonus to dodge), Sun Dagger (Orichalcum, provide illumination at will, speed 5, Acc+2, Dam+2L (+4L against tainted or darkness-based target), Def+1 & Rate 4) and a hearthstone of wood (Stone of Healing: +3 dice to all medicine rolls).