Yu-Gi-Oh! Fan Fiction ❯ Random Dueling ❯ Jack O'Neill VS Sonic the Hedgehog? ( Chapter 9 )
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RANDOM DUELING…
CHAPTER IX
Brig. Gen. Jack O'Neill VS Sonic the Hedgehog
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Ya know, I just wanna be a little ridiculous for now, but this will be a legit duel.
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J-8000 S-8000
Jack: Uh, what exactly are you?
Sonic: I'm the world's fastest hedgehog. I can run at speeds of Mach...
Jack: Don't care. You can go first.
Sonic: Fine. Sonic Duck (3/1700/800?) in attack mode. I'll set a card and that does it for me.
Jack: Fine, Sonic. Let's see. Uh… You know I've never played Duel Monsters before, right.
Sonic: Cool! Your first duel!
Jack: I summon Mechanicalchaser (4/1850/900). I'll attack your Sonic Duck.
Sonic: Oh, man!
J-8000 S-7850
Jack: I set 2 cards facedown, I guess. Go.
Sonic: I'll summon my Harpie Lady 1 (4/1300/1400). Her ability gives all WIND monsters 300 extra ATK. (1600/1400) I'll also play a Field Spell: Rising Air Current. All WIND monsters' ATK goes up by 500, but their DEF goes down by 400.
Harpy 1: 4/2100/1000
Sonic: Go, my Harpy, attack Mechanicalchaser!
Jack: Sorry, I've got Mirror Force.
Sonic: Well, I've got Seven Tools of the Bandit to negate it. I just have to pay 1000 LP.
J-7750 S-6850
Jack: Piece of junk. My move! I summon Elite Dragon of the Wind*.
Elite Dragon of the Wind - WIND - Lv 4 - Dragon/Effect - When destroyed, destroy all other monsters in play. - 1900 ATK - 1800 DEF
EDotW: 4/1900/1800 --> 4/2700/1400
Jack: Attack his Harpy… thing.
J-7750 S-6250
EDotW: 4/2400/1400
Sonic: I draw. I'll summon myself: Sonic the Hedgehog* in attack mode.
Sonic the Hedgehog - WIND - Lv 4 - Beast - 1700 ATK - 1600 DEF
Sonic: 4/2200/1200
Sonic: Next, I play Sonic Wind*.
Sonic Wind - Spell - If “Sonic the Hedgehog” is under your control, return 1 monster in play to its owner's hand.
Sonic: Good-bye, Dragon. Now I attack your Life Points directly.
J-5550 S-6250
Jack: Damage Condenser! I summon M.A.L.P.* In defense mode.
M.A.L.P. - EARTH - Lv 6 - Machine/Effect - Your opponent plays with his/her hand face-up. - 1000 ATK - 2300 DEF
Sonic's hand:
Spear Dragon (4/1900/0)
Luster Dragon #2 (6/2400/1400)
Jack: My move. Hah! I've got over twice as many cards as you!
Sonic: Well, simple guy, simple pleasures.
Jack: I summon my Elite Dragon again (4/2400/1400). I attack you, er, the monster… ? … uh, I attack Sonic the hedgehog.
J-5550 S-6050
Sonic: My turn.
Sonic's hand:
Spear Dragon (4/1900/0)
Luster Dragon #2 (6/2400/1400)
Cost Down (SPELL)
Sonic: I play Cost Down by discarding Spear Dragon, and I summon Luster Dragon #2 (6/2900/1000). Attack his Elite Dragon of the Wind!
J-5050 S-6050
Jack: My turn. I'll set this thing in defense mode and set the card I drew face down.
Sonic's hand:
Cyber Harpie (4/1800/1300)
Sonic: I summon Cyber Harpie in attack mode (4/2300/900). My Dragon attacks your M.A.L.P. and my Harpie attacks your facedown monster.
Jack: I activate Sakeratsu Armor on your Dragon, destroying it. And as for your Harpie, it was Old Vindictive Magician (2/450/600), whose flip effect destroys a monster. Bye-bye birdie. Oh, and it's my turn, now. I sacrifice my M.A.L.P. and summon Jinzo (6/2400/1500). Attack the blue guy now.
J-5050 S-3650
Sonic: My turn. I play Pot of Greed to draw 2 cards. Next, I'll play my Equip Spell Wind Ball*.
Wind Ball - Spell - Equip - The equipped monster can't attack and loses 500 ATK and DEF.
Jinzo: (6/1900/1000)
Sonic: Then I summon another Spear Dragon (4/2400/0 {-400}). Now, Spear Dragon, attack Jinzo!
J-4550 S-3650
Sonic: Well, since my Dragon attacked, it goes to defense mode. Your move.
Jack: Don't tell me when to go. I'll go when I feel like it. [pause] NOW I feel like it. [stares at his hand] Ummm… I play The SGC*.
The SGC - Spell - Field - All Machines get a 20% ATK and DEF boost.
Jack: Next, I'll play X-Head Cannon (4/1800/1500 --> 4/2160/1800). Attack Spear Dragon!
Sonic: I set 1 monster. Go.
Jack: I play Stop Defense!
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