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Title: I Won't Give Up-Tera [ Computer/Video Game :: Jak and Daxter ] By: Amaria
Uploaded On: Jan 2 17:46:23 2007
Charcters: Other Character
Description: I officially love drawing this character XD She's just so different from the mass majority of my other characters that it's a welcome treat to draw and CG her. Also, personally, I think that this is my best CG job EVAR. I messed with the line thickness in read more
Image Properties: 1000x879 85.09 kb
View (7) Visitor Reviews

"I Won't Give Up-Tera" Reviews/Comments [ 7 ]
Title: F.A.R.G. 
Reviewed By: dxgirly2 [MediaMiner Member]  On: June 18, 2007 14:26
Comment/Review:
The background is really REALLY cool, so if you did that as well, AWESOME job. The figure is done well, and I really like the unique positioning. Her left (our right) leg seems to be a bit longer than the other one, so just shorten that one up a bit. Maybe do some shading in the light blue of her outfit? It would make it "pop" more. Good job hun.
Title: F.A.R.G. Review 
Reviewed By: Lady Macbeth [MediaMiner Member]  On: February 05, 2007 00:18
Rating(s):
Originality/Creativity: 10 of 10
Drawing Skill: 8 of 10
Use of Medium: 8 of 10
Overall Rating: 9 of 10
Comment/Review:
This is definitely the best CG work you've done. It's amazing how far you've developed since you first started posting to FARG! The other reviewers touched on the highlighting/shading issues with this one, which I think is its main detraction. The pose is also very stiff, as was mentioned earlier. One thing that helps when creating poses is trying to recreate the pose yourself - even if you don't have martial arts skills or special abilities, just doing things like lifting your leg to see how the balance of the body shifts or moving your foot to see what is comfortable and what is not will help when you design a pose. Also, kind of nitpicky but something I noticed is that there's a decent bit of excess white space, even despite your composition. I played around with some different cropping variants and found that it's possible to crop this down to 830 x 723 without losing any of the composition's effectiveness. Those 170 and 156 pixels in either direction might not seem like a lot, but it saves the view a lot of scrolling in the long run and makes your image seem more planned and cohesive rather than just set down in the middle of a blank canvas. Overall, you're doing great work! Keep up the good work and keep submitting to FARG!
Title: Concerning previous review 
Reviewed By: Rini Saiyan-jin [MediaMiner Member]  On: January 18, 2007 09:09
Comment/Review:
Sorry, I forgot to log this as FARG in the title. ^^; Again, nice work. -Rini
Reviewed By: Rini Saiyan-jin [MediaMiner Member]  On: January 18, 2007 09:06
Comment/Review:
I won't touch on the shading/light source since it's been covered by other reviewers and it's really well done. I love the design you lavished on her, it looks really cool. Porportion wise, I agree with fan that the extending/kicking leg is much longer than the bent leg. Also, I must say, "owch!" when looking at her extended leg, the feet does not look natural at all. So, I agree with abyss that it would be best to look at reference photos for the feel of positions/porportions, so sketch lightly before doing anything solid. Otherwise, I really like the piece and I can agree it's your best cg so far. You're improving and that's a great thing, it's wonderful to watch artists grow. =)
Title: F.A.R.G. 
Reviewed By: Fanilia [MediaMiner Member]  On: January 11, 2007 02:46
Comment/Review:
My how you have grown as an artist using cg. The composition of this is great. I love the colours and the style. Only two negitive things caught my attention. First if an object casts a shadow below it, normally it does not case a shadow above. Look at the leg wrappings. The other thing is the outstretched leg is longer then the bent leg. Remember its easy to overlook those things, so check them by compairing lengths.~Fanilia
Title: FARG 
Reviewed By: Silver Armada [MediaMiner Member]  On: January 07, 2007 01:00
Comment/Review:
Very interesting character design, Amaria--like Abyss said, you can feel a definite style in the work. Aside from what Abyss has already mentioned in his critique, I only have two suggestions. With the shading, try to do more than just one layer of shading. On most parts of the image it looks like there's just a base color and then a darker color for shading. Try to add darker areas of shadow, and areas of light and even highlight--higher contrast will give the image a greater feeling of space. Second, her facial expression seems kind of lax for someone doing a jump kick. I kind of expect to see her gritting her teeth, or having more of an angry glare on her face--this would help sell the idea to the viewer that she's in the middle of some action, instead of just... floating? in an awkward pose. Still very good work, and thanks again for submitting to FARG. ^_^
Title: F.A.R.G 
Reviewed By: abyssXII [MediaMiner Member]  On: January 06, 2007 17:43
Comment/Review:
You got a knack for designing characters, Amaria. Her clothes in this image have a distinct feel to them. Your shading job has improved somewhat, but there's still the issue of light source. It's hard to tell where the light source is coming from. With the exception of her head, for the rest of the body it looks like you just placed the shadows on the inner outlines of the character. As for the pose, she looks very stiff and uncomfortable. When doing complex action poses like that, it's a good idea to sketch very lightly, even if you end up sketching a stick figure, so it'll give you a better outline to work with when doing the actual drawing. Even if that doesn't work try to find reference images with a similar pose.

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